O melhor lado da 33 Immortals Gameplay
O melhor lado da 33 Immortals Gameplay
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I spent a large chunk of my time with the game on the first available map, Hell. Entering Purgatory, the second map, requires special keys that can only be obtained by progressing far enough with the final boss battle in Hell (a three-headed Lucifer). While I managed to snag some keys, not many players from the review session were available to join whenever I entered this new world and usually ended up dying almost immediately due to the much higher tier of enemies and horde numbers.
, and though I initially tried to fade into the pixels and treat it as a single-player game, I quickly found myself emoting and seeking groups of warriors to join.
Sustain your numbers as best you can, for only the strongest group of survivors stand a fighting chance in brutal boss battles. Rise above the Almighty
Each one doesn’t have a lot of power in their hands alone, but even Hell itself can be taken down with enough unity and coordination. At least I hope so, since non-e of the runs I did with my teammates ended up beating even Lucifer at his domain.
While players have more than one wheel of emoticons, they’re still not enough to communicate effectively. Screenshot via Dot Esports
’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe
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I’m surprised that it’s not launching for the Xbox One alongside the Series X
Finishing 12 of these dungeons filled with waves of enemies is how the final fight against Hell’s mobs begins, all to prove the surviving souls’ worth facing Lucifer.
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.
However, at the moment, the tutorial is weak, leaving you to figure many things out on your own like the crucial Empathy mechanic. The movement and combat initially feel sluggish compared to other roguelike games, which may be frustrating for those expecting a similarly fluid experience.
As the name probably already gave it away, dozens enter a single session, all hoping for the best drops and team-mates that might have their back when the going gets tough.
A perk that reduces the cooldown of the dash by one second was one of my absolute favorites to randomly find, this made the game feel more agile and reactive, where I can be an aggressive force in the battlefield instead of being on the defensive so much and saving my dodge for later. Instances where I had this perk was also when I progressed the furthest in the final boss fight. Going back to the standard 2 second dodge cooldown in later runs felt like such a downgrade, making the gameplay feel noticeably slower and less responsive compared to when I had the perk.